![]() ![]() Water, fire and wind each have a strength and weakness, and by equipping the right weapon for the job, you'll inflict more damage for your trouble. There's also a poorly explained crafting system that lets you temper your equipment with various gems in addition to a new elemental slant to the central swordplay. It then tasks you with completing quests to earn gold, better equipment and experience levels. In a nutshell, Lost Swords starts you off with nothing more than a basic weapon and your character's underwear. With your starting character selected, you're then given a brief rundown of the new systems and general focus. Battling against the AI also turns up the fighting styles of Raphael, Nightmare, Hilde, Astaroth, Cervantes, Pyrrha, Lizardman and Devil Jin - although their respective move-sets are more condensed than usual. If you're after the likes of Kilik, Tira and Voldo, they're nowhere to be seen, but you can unlock the two characters you didn't pick in addition to Taki and Ivy. There's Siegfried with his hefty Zweihänder, Mitsurugi with his trusty katana and Sophitia with her classic sword-and-shield combo. When you first start the game, you're given a choice of just three familiar faces. You can use them as sparingly or as liberally as you please. Unlike Soul Calibur 5, Guard Impacts don't require a portion of your super gauge. It's a shame, then, that the new mechanics are geared more towards monetisation than enhancing the combat. In terms of core mechanics, everything from the eight-way movement to the horizontal and vertical slashes is exactly where it should be, and while some players will be disappointed by the absence of ring-outs - especially given the complete lack of multiplayer - there's enough of the old Calibur magic beating under the armour to bust out a few time-honoured combos. The first clue that this game is a barebones cash-in comes courtesy of the fighting system. But, far from rekindling the classic modes of yore, Lost Swords turns the art of sword-collecting and AI-walloping into a disappointingly mindless experience. On the face of it, this doesn't sound like a bad idea despite a notable misstep in the form of Soul Calibur Legends, the Soul series (especially the earlier games) has had a respectable history when it comes to solo questing. It's a free-to-play fighting game that takes the foundation of Soul Calibur 5 and refashions it into a single-player experience. This principle is something that Soul Calibur: Lost Swords completely fails to appreciate. They offer significantly smaller storage capacity, but if you feel the same way about loading screens as most people do about commercial breaks and doctor's waiting rooms, then there's no better way to enjoy a game while keeping the interruptions to a minimum. It's why PC enthusiasts buy solid-state drives. They say that patience is a virtue, but when you apply this logic to installation times and online video buffering, it's fair to say that waiting isn't something we embrace with open arms.
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